7 edition of Master of the Desert Nomads found in the catalog.
Master of the Desert Nomads
by Random House Inc (P)
Written in English
Dungeons & Dragons module X4
Notes for the Dungeon Master: Master of the Desert Nomads is the first part of a two-part adventure. The second part is Wilderness Module X5, The Temple of Death. The same characters are used in both modules, although they may advance in levels as play progresses. Before playing this module, the DM should read and become. Air Nomads is the collective term for the monastic order of men and women who practice the discipline of airbending and their seclusive, theocratic society. One of the four major nations, the Air Nomads were wanderers by definition, but had four air temples, one at each corner of the globe, hidden away atop mountain ranges and under cliffs, in the northern Earth Capital: No overall capital.
There is no connection with the Master of the Desert Nomads and the war, yet Sarras thinks that the two are connected. My players tried to find out about the Master and the Nomads from the guards and merchants. I decided that some of the guards might be from the desert, and know something of the area, but not the mountains, and particularly. Master of the Desert Nomads (Dungeons & Dragons Expert Module X4) Paperback out of 5 stars 4 ratings. See all formats and editions Hide other formats and editions. Amazon Price New from Used from Paperback "Please retry" CDN$ CDN$ 2, CDN$ Paperback CDN$ 7 Used from /5(4).
The Return of the Desert Nomads. In , David "Zeb" Cook wrote the first great epic for the Known World; X4: "Master of the Desert Nomads" () and X5: "Temple of Death" () told the story of the Master, who planned to invade the Known World with his army of nomads/5(11). The Tuareg women perform the intrinsic tasks of the household, such as cleaning, washing clothes, cooking or filling water cans. For practical purposes, staying in the house becomes a kind of matriarchy: they are the ones who manage the resources, who master reading and writing and who decide on the camp.
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Master of the Desert Nomads is a Dungeons & Dragons adventure module designed by David Cook, for use with the Expert D&D set, and is the first part of a two-part adventure, with Temple of Death being the second part. The plot events and related characters are described below using in-universe s: David Cook.
Master of the Desert Nomads book. Read 3 reviews from the world's largest community for readers. To arms. To arms. The battle lines are drawn as desert m /5. Master of the Desert Nomads is a middle adventure in a trilogy. It cannot be played well by itself, as it requires information from the previous module, and gives information and a hook for the next.
It'd be like just watching "The Empire Strikes Back" and not seeing either of the others/5(5). "Master of the Desert Nomads," Dungeons & Dragons, D&D, Advanced Dungeons & Dragons, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission.
In "Master of the Desert Nomads," Cook uses a simple mass combat system in an encounter involving an ambush by desert nomads, a first for an Expert-level adventure. Mass combat Master of the Desert Nomads book become much more common under the D&D Companion Rules Set (), which had its own "War Machine" rules.4/5(6).
X4 Master of the Desert Nomads X5 Temple of Death X6 Quagmire. X7 The War Rafts of Kron X8 Drums on Fire Mountain X9 The Savage Coast X10 Red Arrow, Black Shield X11 Saga of the Shadow Lord X12 Skarda's Mirror X13 Crown of Ancient Glory XL1 Quest for the Heartstone XS1 Lathan's Gold.
David Cook had previously shown his love for Sword and Sorcery tales in the first couple of Slave Lords adventures and, especially, in Dwellers of the Forbidden City, which has a specific debt to Howard’s Red of the Desert Nomads is, for me, Cook’s most successful venture into the Sword and Sorcery genre.
Conan or Hawkmoon could quite easily. InTSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death.
It consisted of one 32 page booklet and cover folder with maps.4/5(1). X4Master of The Desert Nomads for th Level This is set on a desert where seasonal nomads brigands have come from forever. But now they are united with humanoids known and unknown in huge armies unified by a priest called The Master.
The army just went ahead of you into the desert and stragglers and refugees are moving the other way. Master of the Desert Nomads is a middle adventure in a trilogy. It cannot be played well by itself, as it requires information from the previous module, and gives information and a hook for the next.
It'd be like just watching "The Empire Strikes Back" and not /5. Find thousands of LDS books, movies, music and more. Looking for an LDS related gift.
Find it at Deseret Book. Buy Master of the Desert Nomads - Basic D&D from TSR - part of our ' Role Playing Games - Dungeons & Dragons collection. Master of the Desert Nomads - Basic D&D - Noble Knight Games A Shipping and Customer Service Update for You.
X4 Master of the Desert Nomads takes the characters into the desert to face an evil enemy army to the west of Darokin. I have to admit, I like this module. It is the first part of a 2 parter and it just flows. There is a clear mission, not an easy mission by any means, but definitely a clear mission.
Dungeons & Dragons Modular X 4 Masters Of The Desert Nomads New Still In Plastic. Please see all pictures. Plastic is half off of the book. Has wear. Condition is New.
Shipped with USPS First ClassSeller Rating: % positive. Click to read more about Master of the Desert Nomads: DND Expert Module X4 by David Cook. LibraryThing is a cataloging and social networking site for booklovers3/5.
Guided only by the reports of a half-dead scout and a scrawled map, you ride straight towards the monstrous armies of the Master.
Featuring wilderness adventures, for characters levels First in the two part "Desert Nomads" series. Master of the Desert Nomads is one of my all-time favorites. So much so, in fact, that I did a quick conversion of it into 5e a couple of years ago and ran a group through it.
I wasn't as much a fan of the sequel (Temple of Death), but Master is definitely worth a conversion. The Kochi people are a group of pastoral, or herder, nomads who live in are about million of them – million of whom still keep to a nomadic lifestyle. They raise sheep and goats then sell the meat, wool and dairy products they can glean from these animals to buy other food to sustain their : Lani Seelinger.
X4/X5/X Master of the Desert Nomads, Temple of Death and Red Arrow, Black Shield are one hell of an adventure trilogy though RABS needs serious reworking to update it to the Mystara gazetteers.
X6/X9: Quagmire and Savage Coast were badly written and both got retconned by later books. The dungeon master closes his book and says, "Adventure Over!" But what an adventure to get to that point. There is one small detail that still sticks out in my mind to this day. Early in the adventure the players will face a minion of the master behind the desert nomads.
And what a minion. A mid level wizard riding a blue dragon. Plot summary. In Master of the Desert Nomads, the tribes of the Sind Desert have rallied together under the leadership of the enigmatic figure known as the Master, and it is the mission of the player characters to neutralize this threat to the Republic.
In Temple of Death, the characters approach the Black Mountains and traverse the Great Pass through them to reach the land of Rules required: D&D Expert Set.We also have desert nomads, a lack of demihumans, a mechanical flying ship, and a maniacal arch-villain with his own pet tigers!
The First Known World Epic Continues. "Temple" is effectively the other half of the epic adventure began in X4: "Master of the Desert Nomads" ().4/5(9).Desert nomads survive in harsh desert climates by continuously moving to find water and grazing land for livestock. Some nomadic tribes survive by raising livestock for milk and meat.
Other nomadic cultures like the Touareg are known for creating trade routes across desert sands. The nomadic way of life involves constant relocation.